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- <?xml version="1.0" standalone="yes"?>
- <root>
- <!-- Skillview triggers. -->
- <Tip event="OnOpenSkillView" data="Adventurer" file="SkillsAdventurer.html"/>
- <Tip event="OnOpenSkillView" data="Agent" file="SkillsAgent.html"/>
- <Tip event="OnOpenSkillView" data="Bureaucrat" file="SkillsBureaucrat.html"/>
- <Tip event="OnOpenSkillView" data="Enforcer" file="SkillsEnforcer.html"/>
- <Tip event="OnOpenSkillView" data="Engineer" file="SkillsEngineer.html"/>
- <Tip event="OnOpenSkillView" data="Fixer" file="SkillsFixer.html"/>
- <Tip event="OnOpenSkillView" data="MetaPhysicist" file="SkillsMetaPhysicist.html"/>
- <Tip event="OnOpenSkillView" data="Soldier" file="SkillsSoldier.html"/>
- <Tip event="OnOpenSkillView" data="Trader" file="SkillsTrader.html"/>
- <Tip event="OnOpenSkillView" data="Nano-Technician" file="SkillsNanoTechnician.html"/>
- <Tip event="OnOpenSkillView" data="Martial Artist" file="SkillsMartialArtist.html"/>
- <Tip event="OnOpenSkillView" data="Doctor" file="SkillsDoctor.html"/>
- <Tip event="OnOpenSkillView" data="Keeper" file="SkillsKeeper.html"/>
- <Tip event="OnOpenSkillView" data="Shade" file="SkillsShade.html"/>
-
-
- <!-- When hitting the Accept button in skillview. -->
- <Tip event="OnAcceptingSkillChanges" file="OnAcceptingSkills.html"/>
-
-
- <!-- When opening the Inventory. -->
- <Tip event="OnOpenInventoryView" file="OnOpenInventory.html"/>
-
-
- <!-- Lookat items. -->
- <Tip event="OnLookatItem" data="Startup Treatment Laboratory" file="LookatStartupTreatmentLaboratory.html"/>
- <Tip event="OnLookatItem" data="Startup First-Aid Kit" file="LookatStartupFirstAidKit.html"/>
- <Tip event="OnLookatItem" data="Startup Maps*" file="LookatStartupMaps.html"/>
- <Tip event="OnLookatItem" data="*Basic Board" file="LookatMeritBoard.html"/>
- <Tip event="OnLookatItem" data="Solar-Powered Assault Rifle" file="LookatSolarPoweredAssaultRifle.html"/>
- <Tip event="OnLookatItem" data="Solar-Powered Pistol" file="LookatSolarPoweredPistol.html"/>
- <Tip event="OnLookatItem" data="Solar Powered Submachinegun" file="LookatSolarPoweredSubmachinegun.html"/>
- <Tip event="OnLookatItem" data="Baseballbat" file="LookatBaseballBat.html"/>
- <Tip event="OnLookatItem" data="Engineer Automaton Shell" file="LookatEngineerAutomatonShellType1.html"/>
- <Tip event="OnLookatItem" data="Jab of the Snake" file="LookatJaboftheSnake.html"/>
- <Tip event="OnLookatItem" data="Meta Shield" file="LookatMetaShield.html"/>
- <Tip event="OnLookatItem" data="Omni-Tek Shirt" file="LookatOmniTekShirt.html"/>
- <Tip event="OnLookatItem" data="Solar Trader Shotgun" file="LookatSawedoffSolarShotgun.html"/>
- <Tip event="OnLookatItem" data="Solar-Powered Adventuring Pistol" file="LookatSolarPoweredAdventuringPistol.html"/>
- <Tip event="OnLookatItem" data="Tiny Adventurer Sword" file="LookatTinyAdventurerSword.html"/>
- <Tip event="OnLookatItem" data="Flimsy Hammer" file="LookatFlimsyHammer.html"/>
-
- <Tip event="OnLookatItem" data="*Startup Crystal - Quick Heal" file="LookatQuickHeal.html"/>
-
- <Tip event="OnLookatItem" data="Agent: Startup Crystal - Minor Nano Augmentation" file="LookatMinorNanoAugmentation.html"/>
- <Tip event="OnLookatItem" data="Bureaucrat: Startup Crystal - Winter's Bite" file="LookatWintersBite.html"/>
- <Tip event="OnLookatItem" data="Enforcer: Startup Crystal - Thug's Delight" file="LookatThugsDelight.html"/>
- <Tip event="OnLookatItem" data="Engineer: Startup Crystal - Feeble Automaton" file="LookatFeebleAutomaton.html"/>
- <Tip event="OnLookatItem" data="Fixer: Startup Crystal - Minor Suppressor" file="LookatMinorSuppressor.html"/>
- <Tip event="OnLookatItem" data="Martial Artist: Startup Crystal - Lesser Controlled Rage" file="LookatLesserControlledRage.html"/>
- <Tip event="OnLookatItem" data="Meta-Physicist: Startup Crystal - Lesser Anger Manifestation" file="LookatLesserAngerManifestation.html"/>
- <Tip event="OnLookatItem" data="*Startup Crystal - Mind Pain" file="LookatMindPain.html"/>
- <Tip event="OnLookatItem" data="*Startup Crystal - Ice Flechette" file="LookatIceFlechette.html"/>
- <Tip event="OnLookatItem" data="*Startup Crystal - Malaise of Movement" file="LookatMalaiseofMovement.html"/>
- <Tip event="OnLookatItem" data="*Startup Crystal - Body Boost" file="LookatBodyBoost.html"/>
- <Tip event="OnLookatItem" data="Startup Crystal: Nano Crystal (Weak Health Funnel)" file="LookatWeakHealthFunnel.html"/>
-
- <Tip event="OnLookatItem" data="Solar-Powered Rifle" file="LookatSolarPoweredRifle.html"/>
- <Tip event="OnLookatItem" data="Bureaucrat: Startup Crystal - Momentary Daze" file="LookatStartupCrystalMomentaryDaze.html"/>
- <Tip event="OnLookatItem" data="Engineer: Startup Crystal - Swift Weapon" file="LookatStartupCrystalSwiftWeapon.html"/>
- <Tip event="OnLookatItem" data="Trader: Startup Crystal - Weak Delayed Health Payment" file="LookatWeakDelayedHealthPayment.html"/>
- <Tip event="OnLookatItem" data="Doctor: Startup Crystal - Prototype Biotoxin" file="LookatPrototypeBiotoxin.html"/>
- <Tip event="OnLookatItem" data="Doctor: Startup Crystal - Improved Healing" file="LookatImprovedHealing.html"/>
- <Tip event="OnLookatItem" data="Low Level Clans Application Form" file="LookatLowLevelClansApplicationForm.html"/>
- <Tip event="OnLookatItem" data="Low Level Omni-Tek Application Form" file="LookatLowLevelOmniTekApplicationForm.html"/>
-
- <Tip event="OnLookatItem" data="Tiny Dirk" file="LookatTinyDirk.html"/>
- <Tip event="OnLookatItem" data="Nano Crystal (Whetstone Effect)" file="LookatWhetstoneEffect.html"/>
- <Tip event="OnLookatItem" data="Nano Crystal (Keeper's Edge)" file="LookatKeepersEdge.html"/>
- <Tip event="OnLookatItem" data="Keeper Sword" file="LookatKeepersSword.html"/>
- <Tip event="OnLookatItem" data="Whispering Spirit" file="LookatWhisperingSpirit.html"/>
-
- <Tip event="OnLookatItem" data="Bracer of Jobe" file="LookatBracerOfJobe.html"/>
- <Tip event="OnLookatItem" data="Holographic Recording" file="LookatHolographicRecording.html"/>
- <Tip event="OnLookatItem" data="Startup Coil of Health" file="LookatStartupCoilofHealth.html"/>
- <Tip event="OnLookatItem" data="Startup Health Spindle" file="LookatStartupHealthSpindle.html"/>
-
-
- <!-- Selecting. -->
- <Tip event="OnSelecting" data="Remains*" file="OnSelectRemains.html"/>
- <Tip event="OnSelecting" data="Basic Startup Equipment" file="OnSelectShop.html"/>
-
- <!-- OnSelectingNPC -->
- <Tip event="OnSelectingNPC" data="Guide" file="OnSelectAGuide.html"/>
- <Tip event="OnSelectingNPC" data="Guard" file="OnSelectAGuard.html"/>
- <Tip event="OnSelectingNPC" data="Leet" file="OnSelectALowLevelCreature.html"/>
- <Tip event="OnSelectingNPC" data="Reet of Paradise" file="OnSelectALowLevelCreature.html"/>
- <Tip event="OnSelectingNPC" data="Biofreak*" file="OnSelectALowLevelCreature.html"/>
- <Tip event="OnSelectingNPC" data="34-I Helper" file="OnSelectALowLevelCreature.html"/>
-
- <!-- Changing camera mode. -->
- <Tip event="OnChangeCameraMode" file="ChangingCameraModes.html"/>
-
- <!-- Selecting another player. -->
- <Tip event="OnSelectingPlayer" file="OnSelectPlayer.html"/>
-
- <!-- Invite to a team. -->
- <Tip event="OnInvitedToTeam" file="InvitedToATeam.html"/>
-
- <!-- Main char was resurrected. -->
- <Tip event="OnResurrect" file="OnResurrected.html"/>
-
- <!-- On opening a shop. -->
- <Tip event="OnOpeningShop" file="OnOpenShop.html"/>
-
- <!-- Starting fight. -->
- <Tip event="OnStartingAttack" file="OnStartingAttack.html"/>
-
- <!-- When entering a PF. -->
- <Tip event="OnEnteringPlayfield" data="*Training" file="TrainingGround.html"/>
- <Tip event="OnEnteringPlayfield" data="Arrival_hall" file="OnEnteringArrivalHall.html"/>
-
- <!-- When a NF was successfully executed. -->
- <Tip event="OnExecutedNano" data="Engineer Automaton Shell" file="CastEngineerAutomatonShellType1.html"/>
- <Tip event="OnExecutedNano" data="Engineer: Startup Crystal - Feeble Automaton" file="CastEngineerAutomatonShellType1.html"/>
- <Tip event="OnExecutedNano" data="Meta-Physicist: Startup Crystal - Lesser Anger Manifestation" file="CastLesserAngerManifestation.html"/>
-
-
- <!-- When you get a tell message. -->
- <Tip event="OnReceiveTellMessage" file="OnReceiveTellMessage.html"/>
-
- <!-- When you get a new mission -->
- <Tip event="OnReceiveMission" file="OnReceiveMission.html"/>
-
- <!-- When the toolbar is hidden. -->
- <Tip event="OnHidingToolbar" file="OnHidingToolbar.html"/>
-
- <!-- When the player sit down. -->
- <Tip event="AfterMinutesOfPlay" data="10" file="PetitionTip.html"/>
-
- <!-- If player tries to move while sitting. -->
- <Tip event="OnMovmentWhileSitting" file="OnMovmentWhileSitting.html"/>
-
- <!-- Arrival hall instructions. -->
-
- <!-- Player was looking down or up for too long. -->
- <Tip event="OnLookUpDownTooLong" file="OnLookUpDownTooLong.html"/>
-
- <!-- Player hid the chat. -->
- <Tip event="OnHidingChat" file="OnHidingChat.html"/>
-
- <!-- Player has been sitting for a long time. -->
- <Tip event="OnSittingDownTooLong" file="OnSittingDownTooLong.html"/>
-
- <!-- Player has been standing still for more than 20 sec. in the arrival hall. Only at starting pos. Only once. -->
- <Tip event="StandingStill" file="StandingStill.html"/>
-
- </root>
-